***** MoBall 1.0 ***** Hey, MoBall is a mod for the FPS MobileForces that combines traditional gun-based combat with a fast paced, agile, adrenaline pumped ball game. The basic premise of MoBall is to roll the "MoBall" into the opposing teams goal. Usually its moved using vehicles, but some maps offer alternative ways. This scores, and the ball then resets after a short time in the middle of the arena. Time limits can be set, as can goal limits, just as in CTF or Detonation. The game uses restricted weaponry choice to focus the gameplay on scoreing, not shooting. Three maps are included in this release, with another two in development for a soon-to-be-released addon patch. I hope that you enjoy this mod, and continue to participate in the MobileForces.org community. FEATURES -= 1.0 Version =- - A full new gametype that extends from Team Deathmatch. Single Player, LAN, and Internet compatable. - 3 MoBall Arena maps, all designed for the mod and with vary settings and play style. - AI support. Custom bots use MoBall weapon set and provide backup to real players. - Full MoBall Mapping Kit released through MobileForces.org, making it easy to create new MoBall Arena maps. INSTALLATION I'll assume that if your reading this, you've either already installed the mod or are reading it prior to installing. To install MoBall, just run the included MoBall-setup-1.0.exe file and point the installation towards your MobileForces directory. If you used the default install path this will be C:\Program Files\MobileForces. You can change this in the first setup screen. Just follow the setup program until the mod is installed. No Uninstall is included because it could corrupt you MobileForces installation. To manually uninstall, delete the following files: maps/MB-DesertArena.umf maps/MB-ShippingArena.umf maps/MB-BallPark.umf music/Nyque.umx music/DSPTestTrack.umx system/MoBall.u system/MoBall.int MoBall Readme.txt THANKS AND APPRECIATION Large thanks to everyone at MobileForces.org, visitors past and present! Thanks to Real Time World for making MobileForces as good as they could while under heavy pubisher pressure and for releasing the v2000 patch. Oh, and for commenting the gamecode in a way thats both usefull and funny ("this should work, try reseting variables after running it. its probably Tukka's fault, steal his coke")! Thanks to Mentalist from RtW for making the MentalRace gametype mod and to WalkerB for his work on the FNG mutator packs. Thanks to the guys at all the Unreal Engine Mapping/Coding sites across the web. Thanks for the UT Prefab sites for letting me use the watchtower model (MB-DesertArena) and some other smaller prefabs. Many thanks to Mottyman for supporting the project and helping out with stuff. The credits for the mod follow: Liam Haynes - Gamecode, the music in MB-ShippingArena, additional textures, and the maps MB-ShippingArena and MB-DesertArena. **--** Thomas Hesketh aka Mottyman - The MB-BallPark map, internal testing and ideas contribution. **--** Nick Hudson - The music used in MB-DesertArena. Visit his site at www.berlinwallofsound.co.uk for more information on all the wierd and wonderfull sounds he makes! **--** Finnian Haynes aka Wiggy - Internal testing and ideas contribution. **--** Andrei at Planet Internet Cafe in Louth - Letting me use the PC's for test LAN games! **--** Please report any bugs that you find to slunky@gmail.com or post on the official Mobile Forces Community forum at http://www.mobileforces.org . Grab a vehicle... ~~~~~ The MoBall Mod Team - December 18th 2004